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Wiki101
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"When I was a kid, all I wanted to do was climb under my bed or in the back of my closet and find a portal to a magical world. I think that's pretty much what every kid wants, and it's effectively what we've created."
J. Todd Coleman[src]

Wizard101 is a massively multiplayer online role-playing game (MMORPG) developed by KingsIsle Entertainment and released in 2008. The game's main storyline centers around a young wizard from Earth that is tasked with helping drive out the dark forces of the cosmos known as the Spiral. The player battles a variety of creatures by casting spells using a turn-based combat system similar to collectible card games. The game was announced on May 22, 2008 and released to the public on September 2, 2008. It is the first game in the Spiral Games Universe.

Developed over the course of three years following KingsIsle's foundation in 2005, Wizard101 was created to be a family-friendly "middle ground" between games designed for young children and other MMORPGs that contained mature interactions, such as the popular World of Warcraft. The game was co-created by J. Todd Coleman and Josef T. Hall.

Since its launch, Wizard101 has released thirteen mainline "World" expansions: Dragonspyre (2009), Celestia (2010), Zafaria (2011), Avalon (2012), Azteca (2012), Khrysalis Part 1 (2013), Khrysalis Part 2 (2014), Polaris (2015), Mirage (2016), Empyrea Part 1 (2017), Empyrea Part 2 (2018), Karamelle (2020), and Lemuria (2021), Novus (2022). and Wallaru (2023). Major side content expansions have also been released in between the mainline content: Grizzleheim (2009) and its expansion Wintertusk (2011), Wysteria (2011), Aquila (2013), Tale of Four Dungeons (2014), and Wizard City Underground (2019).

The main storyline in Wizard101 is mostly the same regardless of the player's choice of magic school, though there are some differences. Your professor's introduction at the beginning of the game changes based on school. The story of the game is told in four distinct Story Arcs; the First Arc (2008–2009), the Second Arc (2010–2014), the Third Arc (2015–2018), and the Fourth Arc (2020–2023).

Arc 1[]

Wizard City (2008)[]

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Some time after his dramatic exit from Ravenwood following the untimely death of his wife Sylvia, former Death professor Malistaire Drake has returned and broken the seals keeping the Undead at bay. This unleashed anUndead Army commanded by Lord Nightshade to attack Wizard City. This attack serves as a distraction from Malistaire's goal to acquire the Krokonomicon from the Order of the Fang in Krokotopia and use it to bring his wife back from death. Headmaster Merle Ambrose and his pet Gamma send a spell out into the universe to search for an individual of enough potential to save Wizard City. Looking through their crystal ball, Ambrose and Gamma find a young individual and recruit them to become a Wizard at Ravenwood School of Magical Arts.

The Wizard is summoned to Golem Court, where they are introduced to Ambrose and Gamma, but not before a strange disturbance leads them all into Golem Tower. There, the Wizard has their first showdown with Malistaire himself, and they fight his Draconians with the assistance of Ambrose as an introductory teaching session in magic. Malistaire's minions are defeated and Ambrose attempts to duel him, but Malistaire leaves after declaring he had already gotten what he had come for. Ambrose gives the Wizard their Spellbook and a Wand, and leaves to tidy up his office before the Wizard is to be enrolled.

In his office, Ambrose informs the Wizard of a supernatural incursion on Unicorn Way that is too urgent to not be dealt with immediately, impeding their enrollment. Ambrose believes they had demonstrated such potential that practical experience would serve better than lectures, so he teleports them to the street directly so they can seek out Private Connelly of the Wizard City Guard. Unicorn Way has been subjected to Dark Magic and is being swarmed by the Undead, so the Wizard helps the Guard control the street and works with Ceren Nightchant to discover what's going on. The wizard ultimately confides with Lady Oriel, Warden of the Fairies, to understand the dark forces. Oriel reveals that the ruthless tyrant Rattlebones from the Underworld used vile Bone Cages full of Dark Magic to corrupt the Fairies, and he is confronted at the Unicorn Way Archive and defeated. Rattlebones was searching for a tome called On the Trail of the Order of the Fang to give over to his "Dark Master," Malistaire, but drops it in his haste to leave. The Dark Magic plaguing Unicorn Way is lifted, and the tome is taken by Nightchant's request to Harold Argleston in the Wizard City Library, who redirects it to Headmaster Ambrose. The Headmaster claims he will look into the tome.

The Undead invasion continued in the Three Streets, and the Wizard was sent to speak with Sergeant Muldoon of the Wizard City Guard so that they could help. They managed to save the Three Streets, and in the process they and Ambrose were able to figure out that the attacks were related, and that they were possibly a distraction to prevent Ambrose from finding out Malistaire’s real plans.

Doing research in the Library Archives, Ambrose discovered that the invasions on Wizard City were being led by Lord Nightshade, who was working for Malistaire. It was also learned that Lord Nightshade was holding books that had been stolen from the Library by Malistaire, and that they were being kept in Stormdrain Tower in the Haunted Cave off of Triton Avenue. Following Nightshade’s defeat, a journal and a Skeleton Key were found. The journal told of a hidden door behind the waterfall at Rainbow Bridge in the Commons, and Ambrose became concerned that whatever was behind this door in Nightside would be sinister in nature. However, it turned out to just be the location of the School of Death after it was thrown out from the main Ravenwood campus by Malistaire in his anger.

Krokotopia (2008)[]

Alhazred, the master of balance magic is located on Krokosphinx Island. Following the mistreatment of the Mander race by the Kroks, Alhazred became disgusted in their ways. With the help of like minded Kroks, Alhazred founded the Order of The Fang. The Order of The Fang banded together and subdued the Tuts, driving them into a deep sleep. Alhazred recorded the group's techniques in the Krokonomicon. Centuries after the Order of The Fang subdued the Tuts, Professor Winthrop and his team came to Krokotopia to search for the world's secrets and history. While excavating the Pyramid of The Sun, Winthrop and his team awoke the Tuts that Alhazred had once put to sleep. Using the chaos of the Tut's awakening, Malistaire began to search Krokotopia for the Krokonomicon.

Not wanting Malistaire to find the Krokonomicon in fear of what he would do with it, Ambrose gives the Wizard the Spiral Keys to Wizard City and Krokotopia and tasks them with travelling to Krokotopia to locate the Order of the Fang and collecting the book before Malistaire could. There the Wizard quickly discovered that Malistaire had already come to Krokotopia, and that the Tuts had reawakened from their Great Sleep and re-enslaved the Manders. They were successful in their mission to reunite the Order of the Fang, bringing General Khaba back to full power and rising through the ranks in the Grand Arena to talk to Khai Amate the Great. With their help, the Wizard was able to defeat Krokopatra, crippling the Tut army and freeing the Manders. However, the Krokonomicon was revealed by Krokopatra to have been sealed inside the Sarcophagus of the Souls, which had been sent to the Royal Museum in Marleybone City. The Wizard was sent by Sergeant Major Sylvester Talbot to Marleybone City, to continue the search for the Krokonomicon.

Marleybone (2008)[]

In Marleybone City, the Wizard confirmed that the Sarcophagus of the Souls containing the Krokonomicon was indeed in the custody of the Royal Museum under curator Clancy Pembroke, where it was being processed for display. Pembroke would not let them see the Sarcophagus, even though it contained the Krokonomicon that Malistaire desperately wanted. Pembroke told the Wizard to talk to Mayor Pimsbury for him to possibly make an exception but even the Mayor would not budge, as he felt the gang uprising in the city needed to be addressed first, also assuring them that the safest place for the book was the museum as it was protected from most forms of magic. Working with detective Sherlock Bones who was himself working with the Scotland Yard, the Wizard helped with the problems with the O’Leary gang, who were being aided by Malistaire with the summoning of Undead in order to free Meowiarty from his cell in Newgate Prison. As the police attempted to find Meowiarty, the Wizard was sent to help with the case of Doctor Xavier Xandros AKA “Jacques the Scratcher”, whose true identity was revealed and the case was solved with him ultimately being put in police custody. During this case, detectives of Scotland Yard uncovered that the Clockworks that had also been invading the city were created by Doctor Von Katzenstein, to protect Meowiarty. After Doctor Von Katzenstein was defeated his assistant Grunk confirmed this to be true, and built a Clockwork that wanted to leave to find his “Master” in Big Ben, where Meowiarty resided. It was then learned that Meowiarty and the O’Learys had broken into the Royal Museum and stolen the Krokonomicon from the Sarcophagus of the Souls, this being the reason for being holed up in Big Ben. The Wizard battled their way up Big Ben, and at the top engaged in a duel with Meowiarty who was accompanied by Malistaire, who took the Krokonomicon with him to Dragonspyre.

MooShu (2008)[]

The Wizard took the news of what transpired in Marleybone City back to Merle Ambrose in Wizard City, and Ambrose gave the Wizard the Spiral Key to MooShu, and told them to use it to travel to the world and warn Emperor Yoshihito not to let the Spiral Key to Dragonspyre out of his sight, as the fate of all the Spiral was at stake.

In MooShu, the Wizard learned that Malistaire had already paid the Emperor a visit and despite the efforts of the Jade Champion to protect him, the Emperor was wounded by Malistaire. Then the necromancer fled to Dragonspyre using the Emperor’s Spiral Key, but he left it behind. With the Emperor out of commission, dark forces sprung up all over MooShu, including the Plague Oni, War Oni, and Death Oni. A war also broke out between the Imperial forces and the forces of Warlord Katsumori after the Warlord stole the Emperor’s sword. The Wizard helped end this war, coming across and defeating the War Oni in the process. The Plague Oni, who had tainted the healing waters of MooShu, was also dealt with, as was the Death Oni, who had tainted the Tree of Life. Using the Emperor’s sword, the healing waters and the Fruit of Life from the Tree of Life, the Emperor would presumably be healed. However, upon entering the Jade Palace the Jade Oni was discovered to have possessed the Emperor, but the Oni was quickly defeated. The Emperor returned to his former self and was cured. The Spiral Key was given to the Wizard, and the Emperor told them to head back to Wizard City and tell Ambrose that the key was in their possession.

Dragonspyre (2009)[]

Ambrose told the Wizard to speak with Myth Professor Cyrus Drake, Malistaire’s brother, for advice on how to stop him. This led to a confrontation with Cyrus in the Myth Tower, as he needed to know if they had any chance of surviving against his brother. The Wizard impressed him, and so Cyrus agreed to accompany them in Dragonspyre as he felt they would need his help to defeat him. In the world itself, Cyrus directed them at the beginning but could not continue, as he felt that going any further would alert Malistaire of his presence. The Wizard was able to foil Malistaire’s plans to revive his wife Sylvia and re-awaken the Dragon Titan on Dragonspyre as an ultimate revenge. After a climactic battle atop the world’s volcano, Malistaire was killed, and peace returned to the Spiral once again.

Arc 2[]

Celestia (2010)[]

Sometime following Malistaire’s defeat, a distress call was sent from Celestia, an underwater world, by Thurston Plunkett of the Spiral Geographic Society. The Wizard helps the Spiral Geographic Society’s attempt to restore the world, learning how to harness Astral Magic in the process. They are tasked with finding the three Astral Relics that would restore the Grand Astrolabe, which would open the Trial of the Spheres. Once they find their way to the top they come face to face with Morganthe, the Umbra Queen, who was attempting to re-awaken her army, the Shadow Web, and take her place as Queen of the Spiral. She recites a haunting prophecy that detailed her plan before disappearing.

Zafaria (2011)[]

Shortly after returning to Wizard City, the Wizard is summoned by Fire Professor Dalia Falmea and is told that a group of students in an exchange program to Zafaria has gone missing, causing them to go to Zafaria searching for the group. They talk to the councillors of Zafaria to gain entry into the Savannah. Here it is clear to see that Morganthe has made her way to Zafaria and is causing chaos across the land. The Wizard helps the tribes of the Savannah and rescues some of the students. They also free King Mansa and purify the waters of the Savannah before heading to Zamunda, where they have to cure King Shaka Zebu. The Wizard is given a message to take to Queen Aryanah Silvertusk in Stone Town, where they learn that her son has been taken with the rest of the students. They head to Waterfront in search of the Councilor Rasik Pridefall, who is being controlled by Morganthe to cause chaos. The Wizard raids the Black Palace and destroys the Anchor Stones, which had placed a curse on the Elephants. There they learn that Prince Tiziri Silvertusk was taken to Drum Jungle, where they travel to and free Koko Smokesign, a Gorilla Witchdoctor that was trapped by Morganthe. Koko reveals that Morganthe went to the Elephant Graveyard, where the Wizard finds Prince Tiziri. Morganthe is also there and uses Prince Tiziri to open Mirror Lake, which houses her Deck of Shadows.

Avalon (2012)[]

While the Wizard is unable to stop Morganthe from retrieving her Deck of Shadows, Ambrose tells them that the Sword of Kings would be able to combat it and sends them to Avalon to retrieve it. This proves difficult, as most of the knights who possessed the sword at one point passed it on to another knight. The Wizard is led on a wild goose chase all over the entire world, and they even have to become a knight to access certain areas in Avalon and wield the Sword of Kings. With the help of Queen Gwendolyn, the Wizard reassembles the Order of the Silver Rose, who they take to battle against the Pendragon’s army. While this battle is taking place, the Wizard heads to Lakeshore to find the Lady of the Lake, who had taken the Sword of Kings away from Sir Malory, who had betrayed King Artorius and tried to claim the sword for his own. After breaking her out of Dolorus Tower and restoring the shrines around Avalon, they storm Castle Avalon and defeat the Pendragon. After defeating the Pendragon, King Artorius is brought back to life and lends the Wizard the power of the Sword of Kings while dubbing them a Knight of the Silver Rose.

Azteca (2012)[]

The Wizard returns to their studies at Ravenwood, only to be interrupted when Cyrus receives a letter from an old friend of his. Edward Halley, a Marleybonian Aztecosaurologist, was being attacked by Morganthe’s minions. After saving him, he reveals that a quetzal arrived with a message around her neck hailing from Azteca. The urgent cry for help included a Spiral Key to Azteca, which the Wizard used to meet with the three mystics who sent the message. To find out the extent of Morganthe’s plan, they gain permission from King Axaya Knifemoon to explore the Black Sun Pyramid. They find that she is after the Horn of Huracan and race to the Pyramid of the Storm Eye to try to stop her. The only thing gained from this journey is information from the Storm Caiman, revealing that one of King Axaya’s advisors is working for Morganthe. Yacate Farwalker was revealed to be the traitor and he stole the Badge of Leadership from his king for Morganthe to gain her access to all the pyramids. Morganthe then uses the enhanced Death Magic in the Black Sun Pyramid to raise a dark servant to aid her.

The Wizard heads to the Zultan Islands to find King Neza the Poet, king of the Avians, only to find that Morganthe’s minions are swarming all around Cloudburst Forest in an attempt to find Zenzen Seven Star, King Neza’s granddaughter. They avoid the minions by heading to Alto Alto, where they find King Neza hiding. Unfortunately, this leads Morganthe right to him and she demands that he give her entry to the Pyramid of Mother Moon. He refuses, instead bringing the ceiling down on him and Morganthe, causing his death. From there, the Wizard seeks out the Head of the Sun to find Zenzen and he reveals a hidden sanctuary that she is hiding in. They cleanse themself in the House of Flowers before seeking the Pyramid of Mother Moon. In the pyramid, they meet King Neza once more as Morganthe’s Dark Servant pulled him from death to stop them. While the Wizard is still a step behind Morganthe, they manage to cure King Neza of Shadow and learn that there is one final pyramid in the Floating Mountains. They head to the mountains and seek the Oracle, Turquoise Water-Sun, there. She helps them to the Twin Giants, where the Pyramid of the Falling Star is located, and they arrive just in time to watch as Huracan opens a portal to Xibalba for Morganthe. The Wizard follows her using the Storm Caiman’s Celestial Bow, but was too late to stop the destruction of Azteca to Xibalba. Morganthe leaves her Dark Servant, who is revealed to be Malistaire revived and now versed in Shadowmancy, to duel us as the apocalypse begins. However, at the end of their fight, Malistaire is launched off the comet and sent to Darkmoor.

Khrysalis Part 1 (2013)[]

With Morganthe still at large, the Wizard is tasked with gathering the Council of Light to reforge a Spiral Key to reach her Shadow Palace in Khrysalis. After gaining entry into Khrysalis and infiltrating enemy lines, they free a Burrower named Dyvim WhiteHart who is working with his people to overthrow Morganthe and her mantis minions. Through Dyvim’s informer, they learn that Morganthe plans to destroy the Burrower strongholds of Pepper Grass Nook and Queen Myrtle Town. After obtaining the moon rune that gained them entry into the Moon Cliffs and tricking the bee guards into letting them pass, the Wizard and Dyvim battle their way to the Last Wood. Dyvim is stung by Queen Sabina, who was turned into the Brood Mother by Morganthe, and the Wizard is forced to move on without him. Once inside the Lost Wood, they meet the resistance. They reconnect the two strongholds that were separated because of a flood and delay the Umbra Army at Camp Havoc.

The Wizard then heads to Tyrian Gorge in a plot to destroy Camp Havoc, disrupting the operations there in order to prevent Morganthe from dropping Kermes Fire on the resistance settlements and hatch some dragonflies to be raised for flying. They then take control of Banyan Tower to allow the Burrowers and their dragonflies to safely take off. After lighting a smoke signal, one of the Burrowers uses their dragonfly to blow up the honeycomb wall, allowing them access to the Moon Cliffs so that they can fight against the bees. The Wizard goes on to face the Brood Mother and cure her of Shadow before moving on to storm the Eclipse Tower, freeing the caretakers and learning about Shadow Magic. After their success in the tower, they restore Bastion to its former glory and make peace between the Burrowers and the bees, uniting them to stop Morganthe. Queen Sabina heals Dyvim as a sign of this peace, who joins the Wizard in storming Fort Rachias to retrieve the Dying Star Stone to navigate the StarFall Sea and reach Morganthe. After opening the gates to the mean keep, they free the mouse prisoners and force their way to Ghost Dog, defeating him despite Morganthe’s tricks.

Khrysalis Part 2 (2014)[]

With the Dying Star Stone now in their possession, the Wizard headed to the Alcazar of Radiant Judgement and disrupted Morganthe’s Star Magic. Then they go to Crescent Beach and meet Taylor Coleridge, who agreed to help them sail across the StarFall Sea. After they learn the story of Morganthe at the Alcazar of Radiant Judgement, they head to the Mantis capital Sardonyx in search of the Solar Arc. They win over the people of the Sardonyx by raising a Mystic Colossus statue, and freeing them by storming the palace and defeating Warlord Balor. After that, they open the gate to the Khondha Desert and meet up with Dyvim once more. With the help of the desert hoppers who inhabit the desert, the Wizard makes their way to the Solar Arc. After collecting the seven lenses that correspond to each school of magic, they are able to head into the heart of the Solar Arc and free the caretaker from Morganthe’s clutches. Finally, the Wizard begins to approach the Shadow Palace, which they enter from the Hive. Here they reunite with Coleridge and he leads them to the Black Hole, which he believes houses the only thing that could defeat Morganthe. This leads the Wizard to set Old Cobb free and he leads them through the Hive, helping them take down the Umbra Legion on the way to the Shadow Palace. Once inside, the Wizard disabled her Celestial Choir and faced Morganthe in her Shadow form, which resulted in her falling into the Outer Void.

The Wizard thinks they are out of the clear after this, but Old Cobb sets his children free to see the Spiral that they have missed, leaving them with anticipation for something bad to happen.

Arc 3[]

Polaris (2015)[]

The Wizard graduated from Ravenwood with honours, a momentous occasion that hadn’t happened in years. This was cut short, however, when a cold wind blew through Ravenwood and got Bartleby sick. Even Moolinda Wu, the Life Professor, had no idea what caused it. When asked, Bartleby tells the Wizard that they need to travel to where the land meets the sky, a reference to Polaris. Cyrus tells them to seek out Baba Yaga, an old friend of his. To find her, they needed to make contact with Ivan the Great, her henchman.

This proved to be a challenge, as Ivan had been imprisoned in the Bastille for protecting some innocent Penguins from the Inspectors Brigade. The Wizard teams up with Red Rosa, a leader of the Polarian Resistance, to overthrow Empress Antuskette. Since fishing had been outlawed, their first act of defiance was throwing a ‘poisson party’ by throwing the imported fish that had been found on the Monquistan ship ‘the Sea Chicken’ into Walruskberg Harbour. Then they helped the Empress’ favourite dancer abscond and stole the key to the Bastille from right under her nose before storming the Bastille and breaking Ivan and Danton, another leader of the Polarian Resistance, out. After storming the Imperial Palace, the Wizard can finally talk to Ivan. They learn that Baba Yaga is a recluse that lives in the Forlorn Tayg, a cold and dangerous place that Ivan is willing to escort them through.

After helping the Frostbite Rangers make the Trans-Polarian highway safer and opening up the New Blago bridge, Ivan and the Wizard part ways: the Wizard goes to find Baba Yaga while Ivan goes to visit his friends in Urville Station. With the help of a Frostbite Ranger named Zoya, the Wizard makes it to Baba Yaga’s house. Here they meet Mellori, a girl who was raised by Baba Yaga. She directs them to the Statue Garden, though she tells them that it’s not a good idea to disturb her mother. The Wizard heads into the garden anyway and is attacked by Baba Yaga for trespassing. After winning the duel, Baba Yaga takes them and Mellori into the house to talk. Upon finding out that Bartleby was sick, she sends the two to the Sunless Shrine to meet the Auroracle.

The Wizard and Mellori travel back to Baba Yaga’s House to find her and Ivan waiting for them. While Mellori and Baba Yaga stay to try and decipher the Auroracle’s riddles, the Wizard and Ivan travel to Urville Station. Rasputin, Empress Antuskette’s former advisor, had turned the town into a prison camp. He took prisoners from the Bastille to work in the mine, forcing them to work through mind controlling crystals. The Wizard and Ivan work with Red Rosa to free the prisoners before the Wizard heads into the Frigid Maw. After freeing many of the workers, Ivan is captured by Rasputin and forced to harvest a giant Borealis Gemstone from the mine. With Ivan still under his power, Rasputin gives him one last command: stall the Wizard while he takes the gemstone on his boat. The Wizard frees Ivan and takes him back to Baba Yaga’s House. By this time, Mellori and Baba Yaga had run out of places to look for an answer to the riddle, forcing Baba Yaga to look elsewhere for information: she would take the Wizard to the Arcanum while Mellori would take care of Ivan.

The Arcanum is a place where the most prestigious scholars from all over the Spiral gather to study. Baba Yaga is the Myth Scholar and she takes the Wizard to talk to the Storm Scholar, Ione Virga. Since Ione doesn’t like guests, the Wizard studied to become an Arcanum Initiate and helped Shadow Scholar Velma von Venkman track down the villains behind a surge in Shadow Magic. After defeating the rest of Morganthe’s Arachna followers in Avalon, they learned that Old Cobb was actually Grandfather Spider, the Primal Divine Force of Shadow and Chaos. They convene with the other scholars to research Spider’s children, as they believed Rasputin was one of them. Through their research, they conclude that he is the Rat, Spider’s eldest child. They also learned that he aimed to destroy the Sky Anchor, an ancient piece of Borealis located on Sky Anchor Peak, in the Borealis Peaks of Polaris. The Sky Anchor’s preservation was essential for the Spiral’s existence. If it were broken, the concepts of Land and Sky would split apart, and the Spiral would be torn apart. This would please Spider and his children, as the Spiral stood for everything they hated. While doing this research, Grandmother Raven tells them that this knowledge is beyond them and advises them to use it for the good of the Spiral if they don’t want to face her wrath. They also receive a visit from Grandfather Spider, who tries to warn them off.

With the help of the new Revolutionary Council’s Seal Team, the Wizard breaks into the Rat’s base, Kataba Iceblock, with Mellori and Ivan. Here they find that the Rat was making golems out of the Borealis but are unable to catch him when he takes the Titan golem he made to the Sky Anchor Peak in an attempt to destroy the Sky Anchor. The group makes their way up to the peak, with Ivan staying in the Jeweled Slopes to allow Mellori and the Wizard to stop the Rat without hindrance. They manage to defeat him and Spider shows up to banish him to the Shadow Realm. The two return to the Arcanum to report, meeting Baba Yaga in the Panopticon. Here she lets on that Mellori would be attending Ravenwood and that the Arcanum had plans for the Wizard.

Mirage (2016)[]

After saving the Sky Anchor from destruction, Life Scholar Zander wonders if Bartleby’s condition got any better. As a result, the Wizard is sent to check since they are a recent graduate from Ravenwood and the perfect person to be an envoy to the school. They find, however, that this is not the case: Bartleby’s condition only seems to have gotten worse. The Wizard goes to talk to him, finding that he is significantly more forgetful than he was before. He tells them to find his Eye of History, which was gifted to him by Grandmother Raven and stolen by the former Death professor Malistaire Drake. The Wizard goes to Malistaire’s house in Dark Cave to find what he did with it, where they find a diary that reports that he gave it to the Cabal to take to Mirage in exchange for information about how to revive his wife. Duncan Grimwater, a “member” of the Cabal, shows up to stop them from taking the journal, though he fails to.

With Death Scholar Qishmah Shasa’s help, the Wizard is able to travel to Mirage. There, they meet Sandiago, a retired nomad who has noticed a change in the winds. After helping merchants reach Caravan, the Wizard is directed to Dumoozid the Pale Djinni. He changed the winds in warning to tell people that Eerkala the Dark Djinni had returned after being imprisoned with Overlord Xerxes. The Wizard then heads to the Alkali Barrows to find them and meets Ozzy, a skull of one of the former kings of Mirage. After restoring him in exchange for information, he leads them to the necropolis where they meet Xerxes and Eerkala, who are talking to a Chronomancer. House Persian believed that they had raised Xerxes and wanted him to serve them, though Xerxes had different and more grand plans like taking over the world of Mirage.

After hearing about this plan, the Wizard travels around Mirage in an attempt to unify the world against Xerxes. They meet the Sultana of Aggrobah, Sharzad, and settle the crime there. Led by Istar the Dreamy Djinni, they try to make an alliance between Aggrobah and the House Qhats. They recover the Chronoshards for the Houses and after reuniting all of Mirage, the Wizard travels back to Aggrobah to meet Xerxes in battle. He reveals himself to be the Scorpion, Grandfather Spider’s second son, and challenges the Wizard to a duel. They defeat him which brings Spider out to banish him to the Shadow Realm. Spider then reveals the real crisis is happening up on the Chronoverge and the Wizard also finds that the House Djinn took the Chronoshards to the Astral Plane to lock them in the Eerem Palace. With Sandiago’s help, the Wizard is able to obtain an Eerem Tablet and gain access to Eerem Palace to defeat Eerkala, who tells them that the Djinn gave the Chronoshards to Spider in return for freedom for the Djinn. Spider used these Chronoshards and the Eye of History, which was given to him by the Cabal, to reverse the Sands of Time and attempt to destroy the Spiral.

The Wizard returns to the Arcanum to learn the history of the Cabal before travelling to speak to the Chronocle in the Zruvan Grotto to learn how the Spiral was made. In order to create the Spiral, Grandmother Raven took Spider’s broken Chaos Heart to charge the essence of the Spiral. This information draws the eye of Raven, who tells the Wizard not to judge her for what she did. She resets the Sands of Time to give the Wizard time to race to the Chronoverge after meeting up with Mellori. They obtain the Chronoshards before going to retrieve the Eye of History, which is guarded by Spider. At his defeat, the Wizard hesitates as killing Spider would destroy the Spiral. Mellori is infuriated and steps up to the task, revealing that her mother is Raven and that she had been tasked to finish the job since she knew the Wizard couldn’t. However, Spider captures Mellori, leaving behind the Eye of History for the Wizard to return to Bartleby.

Empyrea Part 1 (2017)[]

Since Grandfather Spider’s plan was to use Mellori’s Luminiferous Essence to destroy the Paradox Chains binding his Chaos Heart, the Wizard is tasked with finding a captain to pilot the ship they would be taking to Empyrea, the world in which the Chaos Heart was located. They fail to enlist the help of Taylor Coleridge but are directed to find James T. Pork, the navigator of the ship that Coleridge had taken to find El Dorado. After rescuing him and his medical officer Beans, they return to the Arcanum to lead the Arcanum’s second mission to Empyrea. The first one had been led by Medulla, a scholar who the Arcanum lost contact with. The science officer of the mission, Sparck Virga, started the ship once the team was assembled and the mission began.

The Wizard was tasked with finding Zigi Stardust, someone in Zanadu that the Arcanum was in contact with. This doesn’t happen right away, however, as the Spiral Ark crashes into Aeriel Shore. To leave, they needed to fix one of the ship’s main components: the Cyclolable. To do this, they needed to get a Windstone, which would prove to be hard as all of the Windstones that the locals had were taken by Khan, a crewmate who was left behind during Pork’s last mission and the former King of Zanadu. They are directed to take a stone from Caleban, the leader of the Beastmen, which turns out to be a fake. Khan only gave them that information as a diversion to steal the Lux Capacitor, the heart of the ship’s Intra-Aethyral Navagational System and an item that would allow Khan to escape Aeriel, and Sparck. The Wizard and Pork chase Khan into his tower and after defeating him, they agree to let him come along with them to Zanadu as long as he gives back the items he stole.

When they arrive at Zanadu, the crew finds that it is under attack from Shadow Creatures. The Wizard and Khan go to the Leisure Dome, a place safe from the Shadow Creatures to meet Alyvia, a muse who was placed in charge of leading the Alphoi in Khan’s absence. They learn that Zigi is stuck behind a shadow wall that separates the palace from the rest of Zanadu and that they must travel through the Zanadu Sewers to reach her. After they reach her, she informs them that Medulla is working with the Cabal and that the Bat has Mellori. As Spider’s youngest son, the Bat was entrusted with Mellori to break the Paradox Chains and the Cabal was enthusiastic to help. The Wizard reignites the Beacon of Hope, dropping the shadow wall, and returns Khan to his throne in the palace. The Wizard and Pork find Bat’s lair in the Sewers, where they find the Bat and Medulla. Medulla takes Mellori from the Bat to take over the Cabal’s mission in Empyrea and the Wizard learns that he is heading to Athanor to break the Fire and Ice Paradox Chain.

The crew heads to Athanor and after helping the Ice Dwarves clean up sabotages created by the Bat, the Wizard and Pork head down to Inner Athanor. They clear up sabotages on the Fire Dwarves to reach the Temple of Light, where the Paradox Chain could be accessed from. There they find the Bat and Medulla once again, though Medulla is now using Mellori to break the Paradox Chain and the Bat is trying to stop him. After Medulla leaves, the Bat tells them that he had been trying to foil his father’s plan to reclaim his Chaos Heart by capturing Mellori when Medulla came to break the Paradox Chain. With the Chain broken, Athanor would spin uncontrollably and be destroyed, so they reverse the steam production and use the steam pressure to keep the island stable. They reunite the two opposing Dwarf factions and move on to take the fight to Medulla in his fortress in Sepidious the Sky Squid. In order to reach Medulla’s Headquarters, the Wizard sabotages Sepidious’ main functions, causing it to slow to a stop and draw the attention of Medulla and his Cabal allies. They left a crew member to guard each of the functions before heading into the Headquarters with the Bat. There they make a terrible discovery: Medulla has mind controlled Pork, Beans, and Sparck to pit them against the Wizard. They defeat the four of them, letting the Globulins take him away as the mind control wears off. Bat takes Mellori’s Luminiferous Essence, nearly killing her in the process, and disappears, leaving the Wizard to take her body back to the Arcanum.

Zander is able to stabilise her condition while Astral Scholar Qyburn Stellargaze is able to open a portal to the Astral Plane so that the Wizard can attempt to retrieve her consciousness and wake her up. In the Astral Plane, Mellori is engaged in a conversation with Raven and they learn of Raven’s plan to destroy Spider and the Spiral. When the Wizard is discovered to be listening in, Raven whisks Mellori away.

Empyrea Part 2 (2018)[]

In the time that Mellori’s consciousness is away from her body, her physical condition only serves to get worse. While the scholars are willing to do anything to revive her, Headmaster Ambrose and the Council of Light storm into the Recovery Room that housed Mellori to protest against this, as he held the belief that no medical work can be done on one of his students without his supervision and that the Arcanum Scholars cannot be the only ones to make decisions on the entire Spiral. Through the Council of Light, the Arcanum learns that Raven’s Luphilim soldiers have been leaving the Temples of Light, which is something that is out of character for them. The Arcanum and the Council of Light form an alliance, and the first course of action takes the Wizard and Merle Ambrose back to Wizard City to look at Bartleby.

Bartleby had been calling out to Mellori and to the Wizard as well. They learn that the sickness he had been suffering from was the result of a Pestilence eating at his roots and that they must complete the Arboreal Ritual to reach his Root System so that they could stop the Pestilence from reaching the Springs Eternal. They take the First Springleaf from each of the seven original Spell Trees. Then they meet the ancient tree guardians outside of Bartleby’s Root System and, after defeating them, place the seven First Spring Leaves and a lock of their hair on the altar. They succeed and become the Scion of Bartleby, a title held by the true champion of the Great Tree and the steward of Tree Magic, one that had never been achieved before. The Wizard heads into the Root System, which is now open to them, and clear out the Pestilence. At the end of the Root System they are met by an Astral Projection of Bartleby, who tells them that he has been trying and failing to communicate with Mellori. He tells them that they must go to the Reverie to reach her and also to take a vial of Springwater from the Springs Eternal, something that would be useful in the future.

Before they can go to the Reverie, they must stabilise Mellori’s body as her vitals were still slowly dropping. Beans and the Wizard go to Mandalla, where the Life and Death Paradox Chain can be most easily accessed. They place her on a stone in the Cave of Quickening before heading into the Reverie, where they meet the Curator. He is able to direct us through the Reverie to find Mellori, who is going through her memories in order to find the answer to a question. Through the memories, they learn that Raven was the one who sent the Pestilence to Bartleby’s Root System and that Mellori is the key to ending the conflict between Raven and Spider. Spider gives both Mellori and the Wizard an offer: their help in exchange for a place of power in the next Spiral. They both refuse and go deeper into her memories, where Mellori learns that she was drawn out of Raven and is the physical manifestation of Raven’s love for Spider. The Wizard leaves the Reverie after this and Mellori gains consciousness, just in time for the Wizard to be called back to Zanadu once more.

In Zanadu, the Alphoi have teamed up with the Nimbari of the Nimbus Citadel to find the Bat, who has holed himself up in the Beacon of Hope to study the Illuminated Manuscripts. With the Wizard’s help, the Bat is captured and put on trial in the Nimbus Citadel, which the remainder of the crew make a trip to to retrieve Mellori’s Luminiferous Essence. While they await the Bat’s trial, the Wizard helps the Justicars train in an attempt to help Sparck learn about his father and the destroyed Virga lab near the entrance. They attempt to speak to the leaders of the Citadel, Vanitus and the Vicereine, only to be attacked by agents of the Dark Cloud. Pork was taken by these agents and the Wizard is sent on a smokescreen mission to the Aero Plains to try and stop the Dark Cloud agents who are spreading chaos all over Neumia. They help the Aero Dwarves against the monsters created by the Paradox Chain and find out that the “Dark Cloud” was just the Cabal in disguise. They also rescue Pork and meet Sparck’s mother, Helena Virga, who reveals that Vanitus is also a part of the Cabal. He had been using fear as a way to get the Nimbari to turn the Citadel into a giant weapon for the Admiral. Pork, Helena, and the Wizard storm the Citadel to find that Vanitus had let the Admiral use Bat’s Shadow Essence for the weapon he built in an attempt to break the remaining Paradox Chains. The Admiral manages to destroy the Life and Death Paradox Chain, and Mandalla in the process, but the Wizard stops him from destroying the last Chain.

Pork and the Wizard race back to Mandalla to help clear out the Kalamar that lived in Samsara Village. They are also on a mission to find Beans and Mellori, who were still on Mandalla when the Chain was destroyed. They head deep into the Chaos Jungle and find Beans and Mellori, and are thus met by the Bat, who had fled after the Wizard’s battle against the Admiral. Bat returns Mellori’s Luminiferous Essence and the Wizard helps him recharge his Shadow Essence so that they can work together to repair the damage to Mandalla. Both Raven and Spider appear as Astral Projections to try and convince the three of them to stop meddling in their affairs, while Bartleby appears in the same form to counter their words and ease the tension. He directs the three of them to Husk, where the Chaos Heart was located. There they could see the Storm Titan trying to break the last Paradox Chain at Raven’s request. Bartleby tasks them with making it through the three groves of Primordial Trees to wake up the trees with the Springwater to sing the Titanic Lullaby. Shadow Creatures and Luphilim are fighting, obstructing the path. They are also met by the Rat and the Scorpion, who give Mellori and the Bat one last attempt to join their side.

After defeating the Rat and the Scorpion, they find that the Titanic Lullaby has only been slowing the Storm Titan down. The Wizard fights the Titan’s Trident in an attempt to distract him while Mellori and the Bat brainstorm ideas to get him to let go. They break the trident, which weakens him. In the end, the Bat tells Mellori to break the Paradox Chain, which forces the Storm Titan to let go and fall into the Aethyr surrounding Empyrea. The three reach the Chaos Heart, only to find the Spider and Raven had already arrived. They argue and almost reach an agreement when they are interrupted by the Storm Titan, now made into the Aethyr Titan by the storm he fell into. In order to defeat him, Mellori and the Bat combine their Essences for the Wizard to become the Divine Paradox. After defeating the Aethyr Titan, they cleanse the Chaos Heart of the Aethyr and put it back in its place. With the conflict settled, Raven and Spider agree to stay in Husk, and Bartleby agrees to watch over them. The Wizard and Mellori return to the Arcanum, met by a joyous celebration that is only interrupted by the ominous awakening of Sybil, the Tree of Knowledge in the Arcanum that never wakes up for anything. She leaves them with a warning: they have Nothing to fear.

Arc 4[]

Karamelle (2020)[]

To be added

Lemuria (2021)[]

To be added

Novus (2022)[]

Dasein became a world, and The Wizard came to it. The major worlds of the Spiral came too.

Wallaru (2023)[]

To be added

Side content[]

Grizzleheim (2009)[]

After a while, Ambrose calls them into his office with news: the once lost portal to Grizzleheim was reactivated and contact needed to be reestablished. Thus, the Wizard travels to Grizzleheim and attempts to gain an audience with King Valgard Goldenblade. Bjorn Ironclaws would not let them enter, but promised to do so if they could prove their worth.

To do this, the Wizard headed to Savarstaad Pass and attempted to gain the trust of the Ironclaw Clan. This included learning the ways of the bears and forging a mighty weapon to defeat Skellek, a grendel, thus reclaiming the fort he had conquered. Following this, they helped out in Vigrid Roughland, dispelling the enchantment on Thane Ivar Andersson and finding out that the Thane had been replaced by the raven Mord Runechanter. The Wizard then travelled to Mirkholm Keep when the wolves claimed to know the location of the missing Thane. Since the ravens started a war between the wolves and the bears, the Wizard works to unite the two factions against their mutual enemy. After raiding the wolf fortress and facing off against Munin Mistweaver, they free Thane Ivar and meet with King Valgard, who tasks us with stopping the ravens’ plot. The Wizard heads to Ravenscar, conspiring with trustworthy ravens to stop the Coven from starting the Everwinter. Making a spirit totem, they steal a scroll that detailed the Coven’s plans. This leads them to raid the Raven Fortress and defeat the members of the Coven, delaying the Everwinter.

Wintertusk (2011)[]

The Wizard learns that the Coven intended to try to wake up the Ice Titan that sleeps under Wintertusk. They head to Hrundle Fjord, only to find that most of the inhabitants have been frozen. Gathering water from a nearby geyser, the Wizard unfroze Thane Vanir Stormroarer, who then sent them to meet Grandmother Raven. After freeing her from the cage the Coven trapped her in, she directed them through Wintertusk to meet the four sons of Ymir as each of them had a seal that could be used to keep the Ice Titan asleep. Each son gave the Wizard challenges, tasking them with helping the people of Wintertusk and proving their worth. With the seals in hand, they headed to Nastrond to find the Ice Titan’s throne room, Jotengard. The Coven called for the four sons of Ymir in a final attempt to stop us from preventing the Everwinter, though the Wizard defeats them and restores the enchantment on the Ice Titan and brings peace back to Grizzleheim.

Wysteria (2011)[]

At level 25, the Wizard is again called to Headmaster Ambrose’s office. This time, it seems like good news: he and the faculty would like them to travel abroad to the world of Wysteria as a representative of the best student Ravenwood could offer in a magic duelling competition, the Pigswick Tournament of Magic. He sent the Wizard to Mr. Lincoln, the registrar, who handed them a Ravenwood school ring so that the Pigswick Academy registrar, Mrs. Dowager, would know that they are Ravenwood’s representative. When they arrived in Wysteria, Mrs. Dowager greeted them with a smile and checked their school ring before sending them to look at the Spiral Cup and meet Benedict Glendemming. Benedict judged the Spiral Cup competition and sent the Wizard to compete in a qualifying round first so that they could participate in the tournament. After they won the duel and it was determined they would stay to compete, Benedict sent them back to Mrs. Dowager for processing. Mrs. Dowager instructed them to meet their fellow competitors, who come from all across the spiral: Mooshu, Weirwood, and even Mirage. After they got acquainted, the Wizard tucked their Ravenwood school ring away in a drawer and headed back to Mrs. Dowager, who then sent them to meet Pigswick’s headmistress, Belladonna Crisp.

Pigswick Academy had heard from Ambrose that the Wizard was good at solving problems, so Crisp took advantage of this and told them to go speak with Captain O’Hare outside Pegasus Place and inform him that they’re there to help while waiting for the tournament to start. In tandem, O’Hare informed them that Pegasus Place had been taken over by goblins. After defeating some, the Wizard was then sent to find Groundskeeper Verne, the head gardener of Wysteria. He revealed that strange plants had been growing ever since the goblins arrived. Wanting to figure out where they came from, Verne instructed them to collect some samples so he could track down their origins. While Verne examined the strange plants they brought him, the Wizard went to help out Lapin Wingtamer at the Pegasus stable, who said that he saw where the goblins came from: a huge portal. The Wizard inspected the portal, but decided not to do anything without fully understanding the situation and went back to Verne, who informed them that the plants they collected have Weirwood origins and he assumed the portal must be connected as well. The Wizard goes to talk to one of their fellow Spiral Cup competitors, Beatrice Wildwind, who was from Weirwood. She identified the strange plant as Wild Viridian, which was apparently used by the goblins as a seasoning. Beatrice directed the Wizard to an incantation which they could use to dispel the portal and once they gathered the needed ingredients, they head back to Verne and tell him the good news. He was excited that they had found a way to close the portal, but noticed that they were missing one very important thing: a soul-stone to power the incantation. Needing one to finish their mission, the Wizard confronted the leader of the goblins, Lord Graustark, and took his. Using the soul-stone and Beatrice’s incantation, they’re able to successfully close the goblin portal.

After cleaning things up in Pegasus Place, it was time for the tournament to begin. Mrs. Dowager instructed the Wizard that it was tradition for students to knock on the Spiral Cup when they wanted good luck. When they make their way there, they notice a huge problem: the Spiral Cup was missing! Even though the prize was missing, the tournament would not be delayed. The Wizard's first opponent was Kisai Shugenja from Mooshu. After they beat him honourably and informed Benedict of the match result, Benedict said that he examined the area and found a clue as to who stole the Spiral Cup. He gave the evidence to the Wizard and sent them to Mrs. Dowager, who urges them to tell Crisp of the troubling news. When they arrived, Crisp examined the evidence and asked them to fetch their school ring. When they went to retrieve their school ring from the dresser they had put it in, they realised that it was gone. It turns out that the evidence Benedict found was the Ravenwood school ring. This raises suspicion in Crisp, her questioning if Ambrose was desperate for the Spiral Cup and had sent the Wizard to Wysteria to obtain it by trickery. However, Crisp admitted that leaving such an obvious clue at the scene was a “dunderheaded” move, something that she felt the Wizard would not do. While they were still a suspect, Belladonna allowed the Wizard to continue the tournament.

Their next opponent was Beatrice Wildwind from Weirwood. Once again they came out of the tournament duel victorious and then they returned to the scene of the crime to prove their innocence. Studying the area where Benedict claimed to have found their ring, the Wizard found some leaves, bark, and vine. Needing to identify the strange plants they found at the crime scene, Crisp encourages you to visit Verne. Verne told them that the plants they brought him were not native to Wysteria and sent them to Earth Professor Chester Droors, who suspected that they brought him the same kind of plants that were overrunning Tanglewood Way, a street that was unfortunately closed off to all students. Hitting a dead end, the Wizard reported back to Crisp, who insisted that the competition must go forward.

The Wizard reported to the tournament hall for their next match only to be informed by Benedict that their next opponent, Nalia Dunestrider from Mirage, was nowhere to be found. They left to search for her, finding her in the student dormitory looking very distraught. She had apparently lost her wand in Tanglewood Way and couldn’t duel without it. The Wizard willingly entered Tanglewood Way to recover her wand and noticed that the plants there looked suspiciously like the ones they found at the crime scene. Returning with the wand, Nalia was grateful for their help and the duel commences, with the Wizard coming out as the winner.

The Wizard returned to Tanglewood Way and fought some Green Men in an effort to explore Tanglewood Way’s connection to your evidence. While doing so, they noticed that the Green Men moved and acted as if they’re part of a single being. In addition, their leaves, bark, and vine matched the crime scene evidence exactly. the Wizard sought out Verne in hopes that he could connect all the dots, but instead he insisted that Chester was the expert on the Green Men. Chester apparently studied them on Tanglewood Way when they first popped up and even ordered the street to be closed. When the Wizard arrives to question him, Chester turns on them. After they defeated him, Chester explained that Lord Bramble had been controlling Chester and that the Wizard’s magic had temporarily broken the spell. Chester revealed that Lord Bramble wanted to restore all of Wysteria to the wild state it was in before Pigswick Academy was founded. To do that, Lord Bramble had Chester frame the Wizard for the Spiral Cup’s disappearance to discredit Pigswick and pin it against Ravenwood.

Lord Bramble still had Chester’s soul trapped in a wooden doll and the Wizard took it upon themself to defeat him and retrieve it. They travelled to Lord Bramble’s tower and successfully defeated him, recovering the wooden doll and the Spiral Cup. The Wizard moves on to the final tournament match against Wysteria’s finest, Randolf Spellshine. The Wizard beat him and won the tournament.

Aquila (2013)[]

At level 30, Cyrus informs the Wizard of a competition coming up: a Herculean competition hosted by the Aquilan Immortals. It was hosted not only for their own amusement, but also to reward the most skilled magicians in the Spiral, as those who are victorious win honour and praise and glory. The games were open to any students of magic from around the Spiral and they would push a wizard to their limits, being an excellent test of determination, wits, and fortitude.

After receiving instructions on how to reach the Garden of Hesperides, where the Immortal Games were hosted, and having the satyr Silenus enter their name in the games, the Wizard travels to Mount Olympus to participate in the first stage. Their goal was to reach Zeus Sky Father and defeat him. The Aquilan goddess Athena Battle Sight greeted them upon entering and acted as their guide, informing them of the tasks they needed to complete in order to reach the Throne Room. The first step was to collect a series of Legion Tokens, the first of which was guarded by Apollo Bright One in the Sun Chamber. After defeating him, the Wizard retrieves the other two Legion Tokens from the Moon Chamber and the Sky Balcony. They use these tokens to outsmart Eris Golden Apple, who holds the key to the Hall of the Watchful Eye, where the Wizard seeks out help from Hephaestus Coppersmith. The god tells them that in order to defeat Zeus they must wield a legendary weapon: the Sky Iron Hasta, which was held by Ares Savage Spear in the Hall of Battle. The Wizard defeats him and, with the Sky Iron Hasta in hand, defeats Zeus in the Throne Room.

At level 70, Cyrus receives a letter informing him that the Wizard was invited to partake in the next stage of the Immortal Games. They once more travel to the Garden of Hesperides to talk to Silenus, who informs them of their next challenge: defeat Poseidon Earth Shaker in the depths of Atlantea. Guided by Hermes Winged Wayfarer, the Wizard clears out the Voracious Legion that guards the entrance to the Palace of Atlantea. To enter the Palace, they needed to defeat Lamia in the House of Lost Sailors to retrieve the Alabaster Sea Cow and Arion in the House of Fury to retrieve the Onyx Sea Cow, items that would unlock the gates. After obtaining them, the Wizard was then tasked with entering the Hall of the Contriver and defeating Akheilos the Contriver, a terrible creature who lived for pain and torment. Defeating him lifted the curse laid upon him by Aphrodite, turning him from an eagle into a shark, and he tells the Wizard that they needed to head through the Temple of Sea Songs and through the Watery Graves. He gives them the key and they move forth to meet the sirens that live in the Temple of Sea Songs. After complimenting their voices, they task the Wizard with unjaming their coralchord. After completing the task, they move onto the Watery Graves, where they face a Lost Maiden in battle. They defeated her as well as four Atlantean Trierarches that guarded the gates to the Palace of Atlantea before placing the two Sea Cows on their respective pedestals. This opened the Palace to them and they met Poseidon inside before defeating him.

With those victories under their belt, the Wizard was invited to partake in the final stage of the Immortal Games: Tartarus. It was a challenge that was nearly unheard of, with the Wizard being one of the first to be challenged with undertaking the trek into the deepest area of Hades the Unseen’s realm. Once inside, they seek out Orpheus, who sends them to inquire for guidance in the House of Faun. Inside they find the Death Satyr, who attacks them for trespassing. After defeating him, he directs them to Charon, the ferryman who helps the Wizard across the River of Souls after they pay him and help him rebuild his boat. They navigate the Garden of Statues, defeating the Death Minotaur on the way, and make their way into the Temple of Longing. Here they find the gorgon Stheno, sister to Medusa, and rebuild her urn to get her to let them through. Gathering Lion’s Tail Leaves from the four Serpent Mazes they traversed to repair the urn, the Wizard moves into the Courtyard of Tartarus and tries to put the guard dog Cerberus to sleep. This fails and they end up having to fight him, though they come out victorious. Finally, they move into the Hall of Hades and are surprised to find that they wouldn’t be facing just Hades. Instead, they would be facing Hades along with his two brothers, Zeus and Poseidon. Despite the added challenge, the Wizard eventually defeats the three gods and wins the Immortal Games, earning the title of Glorious Golden Archon.

There are three hidden bosses here, including Gladiator Dimachaerus in the Pit of the Noxii, a Sand Squid near the Poseidon Adventure, and Cronus in the Cave of Nyx.

Tale of Four Dungeons (2014)[]

Kembaalung[]

The Wizard's studies are again paused when they receive word from Sergeant Major Talbot that an Expeditionary Force commissioned by the Queen of Marleybone had gone missing on a diplomatic tour of the Spiral. After arranging transport to where they had last been seen, Kembaalung Village in the  Himoolayan Mountains on the outskirts of MooShu, they meet up with a member of the tour: First Lieutenant Shepherd. The royal attaché of the mission, Lord George Beagle, and the rest of his team had been taken hostage by a band of Hoof Ninjas when being entertained by the Dalai Lamba after the Emperor of Mooshu had denied them audience. The Wizard entered the Pagoda of Harmony to find that the monks had been enchanted by some song and, with the help of the Dalai Lamba, they ascended the tower. As they freed the monks and the Expeditionary Force, they became of pure mind, body, and spirit. Unfortunately, they learned that Lord Beagle had been taken by Tonkatsu to be a vessel for Hamakala, an ancient evil spirit who had been trapped in a statue of himself by the monks of the Pagoda of Harmony.

To retrieve Lord Beagle, the Wizard needed to travel into the Hollow Mountain to reach Shangri-Baa, a place only the harmonious were allowed to enter. Inside they would find the Temple of Discord, a tomb for Hamakala that the monks built to keep him trapped. The Dalai Lamba could not accompany them, so the Wizard was alone in their journey. They faced Yetis and Hoof Ninjas on the way up before they arrived at the temple. They passed the test presented by the Temple Guardian before moving inside. They were met by more Hoof Ninjas before they faced off in a duel against Tonkatsu who was aided by Hamakala as the ritual was almost complete. They managed to defeat Tonkatsu and save Lord Beagle, returning him to the Base Camp at the bottom of the mountain.

Barkingham Palace[]

To be added

House of Scales[]

To be added

Darkmoor Manor[]

After returning to Ravenwood, the Wizard is called to the School of Death by Dworgyn, who had taken over teaching in Malistaire’s place. He reported an eerie message from Mortis the Death Tree: Malistaire, who still resided in Darkmoor, had challenged them to a duel to the death under the Law of Kan Davasi. The Wizard accepts the challenge, proceeding to Castle Darkmoor via the tomb of Noel Thornley. They are met by Renfield Flygob, former squire of Sir Blackwater and a herald of Castle Darkmoor, who tells them to enter the halls. After being met by Malistaire, they are introduced to the lord of the manor: Shane von Shane. The Wizard is forced to duel Howling Chaney and when they prevail, they are met by Sir Blackwater, raised from the dead to serve the very vampire he sought to kill. They defeated him and moved on to the Observatory, where they solved a puzzle that led them into the lower depths of the Castle. Here they were met by Akhtang Wormcrawl, who they defeated, and the Spirit of Darkmoor, who they also defeated. The Spirit is revealed to be Tatyana, who was nonconsensually betrothed to Shane and ended her life only to end up haunting the castle’s Upper Halls as an angry spirit. Shane held a Phylactery that chained her spirit to the castle, which the Wizard retrieved and broke to set Tatyana free, who taught them more about how to control Shadow Magic.

From here, they ventured into the Graveyard where they were met by Yevgeny NightCreeper, a battle mage who served Vladan Drake that was raised from the dead by Malistaire to guard the Graveyard. Beyond the Graveyard is the Grand Mausoleum, where they face Shane von Shane once more, though this time he was consumed by anger at their willingness to separate him from Tatyana and using a robot to aid him. After defeating him, the Wizard moves further into the mausoleum to face Malistaire for a final time. Despite the improved skill he has gained in Shadowmancy, the Wizard is able to defeat Malistaire and he and Sylvia finally move on to the Other Side.

The Voracious Void (2022)[]

To be added

The Crying Sky (2023)[]

To be added

Gameplay[]

The fictional universe of the Spiral is divided into several worlds, each of which has multiple areas, and are fully explorable.

Worlds and quests[]

Avalon
Pointright Main article: Avalon

A merry world notable for being the home of Merle Ambrose, Avalon is the third world of Arc II and is intended for Levels 70–80.

Azteca
Pointright Main article: Azteca

A doomed world suffering from the fall of Xibalba, Azteca is the fourth world of Arc II and is intended for Levels 80–90.

Celestia
Pointright Main article: Celestia

A mostly underwater world once belonging to an ancient race, Celestia is the first world of Arc II and is intended for Levels 50–60.

Dragonspyre
Pointright Main article: Dragonspyre

A ghostly world depicting the aftermath of a fiery cataclysm, Dragonspyre is the final world of Arc I and is intended for Levels 40–50.

Empyrea
Pointright Main article: Empyrea

Empyrea is an old and diverse world located near the center of the Spiral. It is the final world of Arc III, and serves as a sort of conclusion to the ten-year narrative released thus far prior. It is split up into two parts, Khrysalis Parts 1 and 2, and is intended for Levels 120–130.

Karamelle
Pointright Main article: Karamelle

Karamelle is a candy world known for the production of confectionery products. It is the first world of Arc IV and is intended for Levels 130–140.

Khrysalis
Pointright Main article: Khrysalis

A dark world of insects, Khrysalis is the final world of Arc II. Its narrative was split up into two parts, Khrysalis Parts 1 and 2, but altogether the level is intended is Levels 90–100.

Krokotopia
Pointright Main article: Krokotopia

A desert world, Krokotopia is the second world of Arc I and is also where the Lower and Upper Zigazag dungeons as well as Kembaalung Village can be accessed. It is intended for Levels 10–20.

Marleybone
Pointright Main article: Marleybone

Marleybone is the third world of Arc I, and is intended for Levels 20–30.

Mirage
Pointright Main article: Mirage

Mirage is a desert world known for its many traders and thieves. It is the second world of Arc III and is intended for Levels 110–120.

MooShu
Pointright Main article: MooShu

An elegant and spiritual world, MooShu is the fourth world in Arc I, and is intended for Levels 30–40.

Polaris
Pointright Main article: Polaris

Polaris is a frozen and mountainous world. It is the first world of Arc III and is intended for Levels 100–110.

Wizard City
Pointright Main article: Wizard City

The hub of all magic, Wizard City is the starting world in the game and is the main hub for much of the game's storyline. It serves as the first world in Arc I, and is intended for Levels 1–10.

Housing Gauntlets[]

Midnight Sun Pagoda (2012)[]

When The Wizard enters Midnight Sun Pagoda, a housing gauntlet structured like a Mooshu dojo, they are approached by Kishiru, a student begging for help. According to him, his sensei was controlled into forming an alliance with a bandit named Kaizoku using evil magic. After fighting through several floors of enemies including monks, treants, and pigs, The Wizard then faces a puzzle of collecting the gravestones of his former teachers that were desiccated by Kaizoku. Upon healing him and defeating Kaizoku, balance is restored to their clan.

Winterbane Hall (2013)[]

One of, if not the longest and most rewarding housing gauntlet, is Winterbane Hall. On the outside structured like The Great Hall in Northguard, inside is the home of Jarl Whiteshield. He asks The Wizard for help defeating a pack of grendles that invaded and took over his home, including the crypts underground. The Wizard fights multiple rooms of grendles and 4 total bosses from Grizzlehiem and Wintertusk. Two are able to be tamed by Jarl's stew recipe (but otherwise drop mega-snacks). The boss Jokul reveals that the grendles are loyal to a master Wyrm, Eirikur Axebreaker. Upon defeating him, the creatures leave but with an eerie warning from Axebreaker of future destruction.

Spiral Cup Gauntlet (2014)[]

This gauntlet is an iteration of the Spiral Cup found in Wysteria, but with a different storyline. Ravenwood is now the premier school for being masters at dueling. The Wizard is a dueling tutor for teaching pupils in Wysteria. One of the first, Cora Winterbranch, states that her professor has not taught her anything. Contrary to in Ravenwood, in Wysteria the teachers cannot perform magic. By beating them, The Wizard demonstrates how dueling combat works. In addition to Wysteria pigs, The Wizard also duels foreign exchange students from Avalon and Mirage, who are impressed with The Wizard's fighting skills. After training the students, Bellodonna Crisp and Benedict Gendemming disappear into goblin kudzu vines. The Wizard then ends their time in the gauntlet by rescuing them from Orges from Avalon who wanted to start their own school using faculty from Wysteria.

Grand Tourney Arena (2015)[]

In the Grand Tourney Arena gauntlet based on Avalon, knights are competing in a tournament of sorts for Duchess Blackthorn's amusement in celebration of her daughter's birthday. The Wizard is invited to participate and fight against 5 various Avalon knights. The Wizard beats all of them, including Sir Dunc, who wanted to gain the favor of the Duchess and one day marry her daughter, and Sir Claudas, who wanted to take power from the Duchess. In the end, The Wizard is shown deep gratitude from the Duchess and is awarded the housing item, Lady's Favor.

Great Clock Gauntlet (2016)[]

The Great Clock is literally what it sounds as the gauntlet itself is a large clock that controls the time for the world of Valencia, perhaps in reference to Pirate101. The problem is, the clock is running too fast, sabtaoged by clockworkers (from Marleybone) where the Cuckoo sings every few minutes instead of every hour. The Wizard must defeat several rooms of clockworkers before Bernardo Dondi can retune the clock. There is one more problem: When Lucia, the Cuckoo, was created, the master also gave her emotions, particularly pride. Over time, that pride gave way to vanity and ego, craving faster time until she performs. After defeating her, Bernando is able to fix Lucia and the clock and all of Valencia are restored to normal time.

Fantastic Voyage Expedition (2017)[]

In the Fantastic Voyage Expedition, The Wizard boards The Kalypso boat (the same boat used to follow Rasputin to Borealis Peaks), and is guided by Jack Coosto (a Polaris NPC). They are traveling to a small island to search for the Micro Fish. The reason why Coosto is searing for this rare fish is because it can imprint information onto its scales and thus carries a wealth of historical information. The ship is ambushed and boarded by squids and crabs, also temporarily impairing the ship's navigation system. Upon reaching the island, they realize the same squids that attacked their ship have taken over the island and the microfish captured by another researcher, Dewey. After defeating Dewey and him agreeing to set the fish free so their knowledge can be shared and studied by all, the Kalypso takes The Wizard home. At the end of this gauntlet, The Wizard is given a 1-hour fishing luck elixir that automatically starts.

The Accursed Play Gauntlet (2018)[]

When The Wizard enters, they are taken to the Ravenwood Dramaturgy Club and asked to be a production assistant. Upon delivering scripts to the student actors of the play they will be performing, two start to argue over saying the name of the play aloud- "The Tragedy of Macdeath". The theatre teacher, Ms. Tyler, had instructed them to only call it "The Albion Play" and not say "Macdeath" aloud. When one does, calling the superstition dumb, the two are possessed by phantoms and more are unleashed on the Playhouse. Ms. Tyler reveals that speaking the name opens a portal between their world and an underworld called the "Dawn stage" occupied by phantoms who capture actors to entertain them for eternity. After The Wizard defeats Lord Macdeath, the phantoms leave to go haunt a different play.

Sinbad and the Iron Sultan Gauntlet (2019)[]

In search for a great adventure, The Wizard joins Sinbad, captain of the Chimera ship, and his first mate, Lemmi to sail to the Isle of Metallos. There is a magical jewel called the Iommi Stone that can transmute anything into metal with a large ransom reward for the magician hiding out there, Hari Houssen. The volcanic island of Metallos used to have a large mining operation and was a great power in The Spiral, until a territory dispute and war left it as nothing more than a safe haven for monsters. While Lemmi stays behind to guard the ship, Sinbad and The Wizard go the island and fight through mulitple waves of transmutted monsters and use their magic to clear the wards put up by Houssen. They eventually face him as well as a dragon transmuted into gold, and The Iron Sultan (identical to the storm spell), who wanted to take over the island and restore its glory with the metal powers of the jewel. In the midst of the fight, the jewel shatters. Without the jewel that gave life to the metal structures, the Iron Sultan becomes a statue and collectable interactive housing item for The Wizard. As for Sinbad, his reward is taking back the golden dragon.

Doomsday Krok Gauntlet (2020)[]

When The Wizard enters the gauntlet they are sent to the Telegraph Box and greeted by the time-traveling Professor (though in a different form than the one in the Five B.O.X.E.S event), who reveals that there is something wrong with the stability of the "causality vortex" of Krokotopia. They take the Telegraph Box to Krokotopia to investigate, only to realize that they are in a different timeline, one where the Tuts are in power and Queen Krokotpatra never went to sleep. The Professor deduces that a Time Butterfly must be behind this as the flapping of their wings can alter events in time. The two go back in time to ancient Krokotopia to stop the Time Butterfly before it could cause damage to the current timeline. After fighting through waves of kroks in Temple of the Sands, they reach the Time Butterfly, who is one of the most difficult final bosses of the gauntlets due to its cheats. After defeating the Time Butterfly, the Professor uses a Doohickey to reverse the polarity of neutrons and restore Krokotopia's timeline.

Great Sky Train Robbery (2021)[]

Based on the world of Cool Ranch in Pirate101, The Wizard must fight off gangs of robbery crews while on a moving sky train. Johnny Law explains that he requested The Wizard to protect the train, suspecting a threat. This train is the monumental express and can travel across the Cool Ranch skyways without windstones or spiral keys. Unfortunately, its fuel needs diamonds and a newly discovered element called "expensivonium"- surely priceless. The Wizard joins the two on the train, and shortly after take-off a noise is heard from the roof. The McCoil Brothers are here to rob the jewels from the train's fuel. Unfortunately, they are not the only theives onboard, as The Wizard fights four different gangs from Cool Ranch, including Buffalo Wings, sky pirates who even try to steal the train itself. Upon the train landing at the Dusty Springfield Station, The Wizard fights all 4 mob bosses at once. Johnny Law suspects there is a conspiracy afoot, how else could four gangs have all known what was on the train and when to attack it. After defeating all of them, Nigel eventually admits to giving information to the gangs after being threatened by debt creditors.

Unforgiven Dead Gauntlet (2022)[]

The Wizard arrives in Ettinburgh and talks to Donny, who states that their queen has escaped her prison and taken back her throne in castle Bryndiwyyterwaggon (no, that is not a typo). Brook, announces that in celebration, they have the Slaugh Slugfest, in which the best warriors (including The Wizard) race to be the first to defeat the Banrigh Slaugh that was let loose after being imprisoned by the descendants of Druids. Donny says that this spirit is "so vile [that] the sun turns from her in disgust" and believes that turning it into a game is wrong. Brook rebukes by saying that it is for honor and the glory of their ancestors. They take a boat to Dread Loch where The Wizard fights the other contenders in the race, while Donny warns that they are "going to die in pain and terror" if The Wizard keeps beating their best soldiers. Sure enough, The Wizard does defeat them and the Banrigh Slaugh, who will not return for another hundred years. For victory, the Wizard is given a throne made of breakfast scones.

Night Mire Swamp Gauntlet (2023)[]

The Wizard is begged for help by Delphine, a gator who explains that Dr. Neaux, a mad scientist, has been experimenting on reptiles. He has been obsessed with genetically modifying them to have hair, what he calls "reptilian harification". His boat crashed into the island, bringing glowbugs and his genetically-modified gators to the swamp. The Wizard fights them to get to Dr. Neaux, who claims that reptiles are cruelly denied of having a "good hair day". The Wizard defeated him and stopped his research by taking away his hair.

"One-Shot" Gauntlets[]

Baddle of the Bands (2015)[]

King Thermidor (the king of Crab Alley), plays in a rock band. One of his bandmates (Cyn de Lobster) quit the group to form another band and challenged Thermidor to a "baddle"/battle of the bands. The Wizard is recruited to replace Cyn in his band and beat Cyn's. The Wizard and King Thermidor beat all of the bands in the contest and win, despite Cyn claiming that Thermidor is nothing more than a lip-syncher. King Thermidor invites The Wizard to join him on a tour, and when The Wizard declines, Termidor promises to write a song in their honor.

Tanglewood Terror (2015)[]

In Wysteria, something has posessed the vines, which are now tormenting the students. What Mrs. Dowager considers even worse is that they are using terrible puns (like leaf this place alone, lemon till you how it is, sign a tree-ty, etc). She asks The Wizard to find the root of the problem. After fighting fly traps, dead beets, and desparagus, Captain O'Hare says that Forest Grump is controlling the plants. The Wizard defeats him and restores the independence of the plants.

Combat[]

To be added

Free-to-play[]

Free-to-play is a version of the game where after character creation and completing the Prologue, only Unicorn Way and Triton Avenue are available as story locations for free. After that, players must pay per location with Crowns in order to progress through the game any further. After they've gotten as far as they can go, players are free to sign in and play anytime they want for free, and can do anything they want around Wizard City, and can purchase things from the Crown Shop.

Development[]

Conception[]

To be added

Release and updates[]

Major expansions[]

To date, there have been thirteen mainline "world" expansions added to the game as well as various side content.

# Name Release date New level cap
Arc 1 (Malistaire Saga)
Base Wizard City September 2, 2008 40
Krokotopia
Marleybone
MooShu
1 Dragonspyre January 19, 2009 50
Side Grizzleheim June 23, 2009 N/A
Arc 2 (Morganthe Saga)
2 Celestia October 27, 2010 60
Side Wysteria August 19, 2011 N/A
3 Zafaria November 18, 2011 70
4 Avalon May 2, 2012 80
5 Azteca November 12, 2012 90
Side Aquila August 2, 2013 N/A
6 Khrysalis Part 1: November 15, 2013 95
Part 2: April 24, 2014 100
Side Tale of Four Dungeons November 19, 2014 N/A
Arc 3 (Spider Saga)
7 Polaris November 18, 2015 110
8 Mirage November 30, 2016 120
9 Empyrea Part 1: November 8, 2017 125
Part 2: November 7, 2018 130
Side Wizard City Underground November 13, 2019 N/A
Arc 4 (Dasein Saga)
10 Karamelle November 18, 2020 140
11 Lemuria November 30, 2021 150
12 Novus November 30, 2022 160
13 Wallaru November 27, 2023 170

Game updates[]

October 2008 - Pay by Zone

October 2008 saw the first major update to Wizard101 following its launch. The most notable addition was the introduction of the Pay by Zone system for Crowns players, which allowed non-Members to buy premium zones with Crowns and access the content in them while otherwise being Free to Play and not being required to purchase a Membership. The update also included Quest History, allowing players to click arrows in the quest log to cycle through goals on a quest with several goals as well as click an icon to view the history of a quest and view previous dialogue. Other additions included a button to return to your Dormitory and the ability to change your Pet's name in the Dye Shop. The Tutorial was also given major changes.[1]

January 2009 - Dragonspyre and PvP
Dragonspyre1152 1

Dragonspyre world poster

The second major update and first update in 2009 was released on January 19, 2009, including the opening of the new max level world of Dragonspyre, the first major expansion to the game post-launch and the conclusion of the game's first story arc. The update also notably included the additions of the Player vs Player system and the Dueling Diego mini-game.[2]

February 2009 - True Friends and Booster Packs

The third major update was released in February 2009. Valentina HeartSong was added to the Shopping District as the Valentine's Day vendor, an update was made to the True Friends system so that players no longer had to both be online at the same time, and Booster Packs were introduced, with the first one added to the game being "Eye of Bartleby", containing 120 different cards. Buying the Booster Pack from Zeke gave you 7 random cards from the set. The update also added the ability for Free to Play players to join in on Ranked Player versus Player combat by paying 80 Crowns per Ranked match and a Help section to Menu Chat.[3]

March 2009 - Voiceovers and Shared Bank

The fourth major update was released in March 2009. It introduced voice acting to the game for the worlds of Wizard City and Krokotopia, with Marleybone, MooShu, and Dragonspyre to come in a future update. The Shared Bank was added, allowing players to share items between characters on the same account. Prospector Zeke was moved from Olde Town to the Commons, with a new cart and new items to sell. A confirmation was added before deleting characters, and an improvement was made where characters on your Friends List show up with a lighter blue name tag, allowing for people to find their friends easier in a crowd. When teleporting to a friend, the message now told you where in the Spiral they were currently located.[4]

April 2009 - Quest Helper

The fifth major update was released in April 2009. The main feature was the newly added Quest Helper, allowing players to mark a quest as "active" to display a yellow arrow telling them where to go for the quest objective and the approximate number of steps to get there. Another addition was the Best Friends feature, allowing players to mark people on their Friends List to have them show up on the top of the list and get a special color.[5]

May 2009 - Castles and Voiceovers

To be added

July 2009 - Grizzleheim, Bazaar, and Crafting
Grizzleheim1280

Grizzleheim world poster

To be added

October 2009 - Mounts and Crown Shop

To be added

December 2009 - School Housing

To be added

May 2010 - Advanced Pets

To be added

July 2010 - Crab Alley

To be added

September 2010 - Selena Gomez questline

To be added

October 2010 - Celestia
Celestia world poster

Celestia world poster

To be added

December 2010 - Gardening

To be added

February 2011 - Celestia Housing

To be added

May 2011 - Wintertusk

To be added

August 2011 - Wysteria

To be added

November 2011 - Zafaria
Zafaria world poster

Zafaria world poster

To be added

February 2012 - Miscellaneous updates

To be added

May 2012 - Avalon
Avalon

Avalon world poster

To be added

June 2012 - Miscellaneous changes

To be added

August 2012 - Mega Pets

To be added

September 2012 - BTS changes

To be added

November 2012 - Azteca
Azteca-1152-864

Azteca world poster

To be added

December 2012 - Food Fight

To be added

April 2013 - Lost Pages Event

To be added

June 2013 - Tournaments

To be added

August 2013 - Aquila
W101 Aquila world poster

Aquila world poster

To be added

November 2013 - Khrysalis Part 1

To be added

January 2014 - Minor Updates

In preparation for the upcoming Khrysalis Part 2 Expansion, this update was focused on minor changes that would improve gameplay and performance for players.

In February, an addition to this update was made, which lowered the level requirements needed to enter Celestia, Zafaria, Avalon, Azteca, and Khrysalis. Celestia's requirement was lowered by 4, while the others were lowered by 5.

March 2014 - Team Up! and Dungeon Recall

Once again in preparation for Khrysalis Part 2, the Team Up and Dungeon Recall features were released in March 2014. Team Up would allow players across all realms to play the same dungeon. Dungeon Recall would allow players to recall to the start of a dungeon, should they teleport away for any reason. In addition to these features, Fire Wizards under Level 15 would see an increase to their HP and an increase in damage on the Fire Elf spell.

April 2014 - Khrysalis Part 2

To be added

July 2014 - Fishing

To be added

September 2014 - Crown Shop revamp

To be added

November 2014 - Four Dungeons

To be added

April 2015 - Jewel Socketing

To be added

July 2015 - Ultra Summer

To be added

November 2015 - Polaris

To be added

April 2016 - Daily Assignments

To be added

August 2016 - Level 50 Elixir

To be added

November 2016 - Mirage
Mirage world poster

Mirage world poster

To be added

April 2017 - Monstrology

To be added

July 2017 - PvP Updates

To be added

November 2017 - Empyrea Part 1

To be added

April 2018 - Hatchmaking Tome

To be added

July 2018 - Wizard City Revamp and Photomancy

To be added

November 2018 - Empyrea Part 2

To be added

April 2019 - Spring is in the Air!

The 2019 Spring Update went live in April 2019. The main highlight of the update was the continuation of the Wizard City Revamp, with Firecat Alley, Triton Avenue, Colossus Boulevard, and other zones receiving graphical facelifts. The option to create a seventh character was added, though the seventh character slot was locked behind an additional character slot elixir in the Crown Shop. Two Skeleton Key bosses were added: the Aethyr Elemental in the Aero Plains and Spirit of Ignorance in Crab Alley. Expanding the Monstrology system, the new Extract Colossus and Extract Spider spells were made available, adding two new kinds of monsters to extract Animus from. The ability to display treasure cards was introduced with the addition of treasure card displays, as was the ability to expand your backpack and friends list via Crown Shop elixirs, allowing players to add up to 50 more friends and have 100 more bank slots. For players that had purchased teleport effects, an option was added in the settings to switch between teleports. The new "UI Size" setting was added, allowing players to choose between Tiny, Small, Regular, Large, and Huge to improve how the user interface looks depending on the size and resolution of the monitor. Though not available until several days after the release of the Spring Update, the Deckathalon event was detailed in the Update Notes.[6]

July 2019 - Sizzling Summer Update

The "Sizzling Summer Update" was released in July 2019.

November 2019 - Wizard City Underground

To be added

April 2020 - Play With Pets

To be added

July 2020 - New Character Experience

To be added

November 2020 - Karamelle Fall Update

To be added

April 2021 - Meet Your Fellow Wizards

To be added

July 2021 - First Time For Everything

To be added

November 2021 - Welcome to Lemuria! TO ADVENTURE!

To be added

Voice cast[]

Note: Wizard101 voice actors have never been officially credited for their roles via the game itself, but over the years voice actors have been confirmed in certain roles by KingsIsle themselves or other sources. Names are listed alphabetically by surname.

Credits[]

Pointright Main article: Wizard101/Credits

Appearances[]

Pointright Main article: Wizard101/Appearances

References[]

  1. W101 favicon October 2008 Update Notes on Wizard101.com
  2. W101 favicon January 2009 Update Notes on Wizard101.com
  3. W101 favicon February 2009 Update Notes on Wizard101.com
  4. W101 favicon March 2009 Update Notes on Wizard101.com
  5. W101 favicon April 2009 Update Notes on Wizard101.com
  6. Update Notes: April 2019 - Wizard101
  7. Grandmother Raven: A Special Dev Diary
  8. Kat Barrilleaux on Voice123
  9. 9.0 9.1 Lowell Bartholomee Character Demo
  10. 10.0 10.1 "ZAM Discusses Wizard101 Updates with KingsIsle" - THE WORKS OF DARRYL GANGLOFF
  11. Jason Brenizer Video Game Voiceover Reel
  12. Bio — Katherine Catmull
  13. Laurie Coker Resume
  14. 14.0 14.1 Lucien Douglas Character Demo
  15. 15.0 15.1 15.2 Scott Kelly Galbreath - Character Demo
  16. Kayly Ginsberg announces she voiced Bernice and Electra StormCloud
  17. 17.0 17.1 Comicpalooza 2014 Interview - Voice Actress Claire Hamilton
  18. Voices of the Spiral #30
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 The Atmoplex (@theatmoplex) on Twitter – KI Live Rundown 2/24/22
  20. Tanner, Nicole (May 11, 2011). Nick Jonas Lends His Talents to Wizard101. IGN.
  21. Jarrett King Character Demo
  22. Robert Kraft Character Demo
  23. Voices of the Spiral #15
  24. Voices of the Spiral #10
  25. T.J. O'Leary Character Demo
  26. William Ofoegbu on Twitter
  27. I'm a Smack Talking Bear in Wizard101
  28. 10 Things You Might Not Know About the Making of Wizard101. KingsIsle Blog (September 26, 2018). Archived from the original on January 23, 2022.
  29. 29.0 29.1 29.2 Shonagh Smith Character Demo
  30. JM Specht - Voice123

External links[]

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